Version 1.0, now playable in browser.
Cartoscoot » Devlog
Cartoscoot now allows you to ride elevators & walk into enemies via your browser.
This comes as a v1.0 update, which also has some other minor additions/changes:
- Added main menu, pause menu, & settings.
- Controls are now customisable, bgm & sfx can be individually changed.
- Added a bunch of missing sfx to many interactions.
- Doorways now have a unique floor tile.
- The final temple also now has unique floor tiles.
- Added some fun little wall torches to the background walls.
- Fixed jarring transition from dungeons to map screen.
- Added a little extra graphical polish to the map screen & general UI.
- Added effects when entering/in water.
- Full item names can now be seen in the pause menu.
- Lower floors now fade out rather than disappearing suddenly.
- Tweaked boss fight behaviour & hp.
- Added new music for the final temple.
- Added some new embarrassing end music.
- Fx no longer keep sliding forever when on the floor.
- Max hp hearts no longer increase your hp to full when picked up.
- Added Hobfield splash when the game first starts.
- Other misc tweaks & bits of polish.
I like cartoscoot, I hope you do too.
Alright, see ya.
Files
cartoscoot_web Play in browser
7 days ago
Cartoscoot (Latest) 41 MB
7 days ago
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Cartoscoot
Grid based action RPG about riding elevators. (LD57)
| Status | Released |
| Author | Robin Field |
| Genre | Adventure, Action, Puzzle, Role Playing |
| Tags | Exploration, Fantasy, Ludum Dare 57, No AI, Pixel Art, Short |
| Languages | English |
| Accessibility | Subtitles, Configurable controls |
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