HutHut
A downloadable game for Windows
Made within 72 hours for LD50 by Robin Field & Billy Hobson
Strategy/Action
This cold wasteland is under attack from aliens and you’re the last one in charge. There’s no chance of victory but you won’t go down without a fight.
- Choose a location to build your HQ.
- Fly your high-tech jet around the area taking down E.Ts and their UFOs.
- Rescue lost civillians for cold hard cash.
- Build railways between factories and the cities so they can grow and expand.
- Build anti-air guns and walls around cities and your HQ to keep the alien threat at bay.
- Once a city has a bank they will pay you a cut of their income, so build an airstrip nearby!
- Push back against the encroaching alien nests.
- Fight until you can fight no more.
Controls:
BUILD MODE:
Left click - Select and Place buildings
Middle mouse hold / Arrow keys - Drag the screen around the local area
Spacebar - Take off
JET MODE:
Right mouse hold - Accelerate
Left mouse hold - Shoot
Middle mouse hold - Drop missile
Spacebar - Land
Pressing M at any point will also mute/unmute the music.
update: fixed out of bounds crashes for most enemies - probably gonna have to do more
Status | Prototype |
Platforms | Windows |
Authors | Robin Field, Billy Hobson |
Genre | Action, Shooter, Strategy, Survival |
Made with | Paint.net, FL Studio, SDL |
Tags | City Builder, Ludum Dare 50, Pixel Art |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Ludum Dare |
Download
Download
HutHut LD50 5.6 MB
Comments
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hi are u still working on this ?? i like this very much
thanks! it needs an update and i'd like to work on it, but it's a little difficult to find the time at the moment
I would pay for a more developed version of this game.
Like maybe even if that development was just some debugging.
appreciate it - yeah it bothers me that it's a little busted right now, i'll try to find some time to push an update
I look forward to it.
If you want I can help with bug testing.
Was this made using SDL?
sure was!
it's written in C++ using SDL2 and OpenAL for audio.
Cool!Do you use SDL alot? Also, do you know opengl by chance?
thanks, i can't say i've used sdl a whole lot but i like using it.
i've used opengl a bit, but not for any games i've released yet.