Post Jam Update v1.0 :)
Here comes the first post jam update for Plagued Station II!
- Added a save feature to the respawn tubes when used, you can now continue your game 13 years after you started playing if you want.
NOTE: Please let me know if there's any inconsistencies or problems with loading save files so I can fix them.
- Made it so weapons now show unique sprites in both equipped and item form.
- Slightly tweaked the spin jump physics.
You now have slight control over horizontal momentum. I would've liked to give you more control but even a small change gives you a huge boost of distance, which messed up the original level design bigtime.
- Fixed some room transition collision bugs.
- Slightly improved the end sequence.
- Cleaned up some hasty tile placement.
- Added the ability to speed up dialogue with start.
- Thought about tweaking bird attack speed but didn't.
If time allows it, I have an idea for an update expanding on the gameplay.
Thank you so much for playing!
I really appreciate any feedback.